CTM– A transdisciplinary research center dedicated to the invention, critique, and understanding of transformative media practices, including gaming, social networking, creative mobility, data mining, and participatory learning.
CDRLab– A network of collaborators and critically acclaimed exhibition spaces, public programs, archives, and collections.
PetLab – A public interest game design and research lab for interactive media.
FuelBand – Nike’s take on fitness tracking the FuelBand helps users record and observe athletic data.
Cardboard– Google’s fun and simple virtual reality headset that is super cheap and super simple.
IBM Watson – IBM’s attempt to create a cognitive entity that allows people and computers to better understand each other.