- “Make a commitment” – Commit to a design decision
- display: sticking to the wall panel but removing the “eye”
- punishment: passive aggression
- “Change behavior without actually telling you” – Research more color psychology and have a color gradient component to the punishment detection system (from first critiquers)
- “Look into chindogu” – Chindogu may not apply in our situation
- “Expect the technology would fade out in the future?” – The technology won’t fade out in the future since it still helps with everyday living. The punishment portion may lessen as “eye for an eye” becomes human nature
- “What if there isn’t a literal eye for an eye option? Does the system come up with alternatives?” – If there isn’t an equal punishment, the system will grade the pain on an “emotional scale” and offer equivalent punishment alternatives
- “First reaction: system is the opposite of a resistance or revolution” – We’re still working on how to indicate resistance through the video/storyboard. Essentially, the justice system of today is flawed since it equates pain to money or jail time and our family is resisting by creating a truly “fair” world.
- “Does system have physical capacity to touch people?” – No physical aspect.
- “Is the voice going to give a general suggestion or a specific one?” – The system will give a specific instruction if it can, but will otherwise give fair options
- “How do you rein EVE in? Are there boundaries?” – Not really, EVE has the potential to “go bad.” We may provide a manual way to turn her off, though.