January 21: Setting the stage
Thanassis Rikakis, Aisling Kelliher and Nicole Lehrer. 2013. Experiential Media Design and Digital Culture, IEEE Computer, Jan. 2013 (vol. 46 no. 1)
Ellen Yi-Luen Do and Mark D. Gross. 2007. Environments for creativity: a lab for making things. In Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C ’07). ACM, New York, NY, USA, 27-36
January 28: Designing Experience
February 11: Designing Experience
Phoebe Sengers. “The Engineering of Experience.” In Mark A. Blythe, Andrew F. Monk, Kees Overbeeke, and Peter C. Wright, ed., Funology: From Usability to Enjoyment. Kluwer: 2003, pp. 19-29. PDF
Peter Wright, John McCarthy and Lisa Meekison. “Making sense of experience”. In Mark A. Blythe, Andrew F.Monk, Kees Overbeeke, and Peter C. Wright, ed., Funology: From Usability to Enjoyment. Kluwer: 2003, pp. 43 – 53. PDF
February 16: Cultural Probes
February 26: Prototyping Experience
Marion Buchenau and Jane Fulton Suri. 2000. Experience prototyping. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques (DIS ’00), Daniel Boyarski and Wendy A. Kellogg (Eds.). ACM, New York, NY, USA, 424-433.
Daniela Petrelli, Nick Dulake, Mark Marshall, Matt Willox, Fabio Caparrelli, and Robin Goldberg. 2014. Prototyping tangibles: exploring form and interaction. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14). ACM, New York, NY, USA, 41-48.
February 26: Inclusive Design
Inclusive Design Presentation